![]() ![]() The FF I and II Pixel Remasters were essentially terrific sound upgrades and could have hardly stuck much closer to existing arrangements. ![]() Combine that with richer source material, and it’s probably no surprise that this score emerges as the most ambitious of the three NES Final Fantasy Pixel Remasters – the one that dares to stray the farthest from the original. That means that the Pixel Remaster version of the Final Fantasy III soundtrack doesn’t have a set template to work with in the same way as FF I and II. Notably, none of the soundtrack arrangements for the game’s Nintendo DS, mobile phone or PSP ports could hope to match the creativity of the Final Fantasy I and II PS1 ports – which would form the basis of all future arrangements of those works, including the Pixel Remaster releases. One of the reasons might be that Final Fantasy III saw relatively few ports to other platforms – which also meant fewer opportunities to arrange the score for more powerful sound chips. Of course, just like the game itself, Uematsu’s score remained relatively little-known, compared to other Final Fantasy soundtracks. It’s all the more astonishing then that the Pixel Remaster port is the first time Western audiences got to enjoy FF III in its original 2d version.Įqually, the Final Fantasy III soundtrack ranks as Nobuo Uematsu’s best chiptune score – far larger in scale than its franchise predecessors and showcasing Uematsu’s assured handling of the NES’ sound capacities. Combine that with a vast world to explore, and the game easily stands as the series’ greatest 8-bit instalment. To be more precise, FF III introduced a richer job system that gave the gameplay an immense amount of depth. And just like Final Fantasy had been a refinement of concepts introduced by Dragon Quest, Final Fantasy III took after the monstrously successful third instalment of its fiercest competitor franchise. ![]() For Final Fantasy III then, Square handed the reins back to series founder Hironobu Sakaguchi. Unfortunately, FF II‘s gameplay innovations were poorly executed, while the game’s narrative turned into an endless series of fetch quests. To its credit, Final Fantasy II was a daring departure from its predecessor’s best-selling formula. Final Fantasy III Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various ![]()
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